RecHero
DrillFrom the drill browser · 0 min

Winner Winner Chicken Dinner

Pairs race through footwork sequences — first pair done yells it, and picks a 30-second silly consequence for everyone else.

Competition puts urgency on footwork reps, and urgency is game speed — a plain passing drill cannot manufacture it.

U11–U12Pairs8–12 min1 ball per pair

Set up · 3 actions · before the kids arrive

  1. Grab: One ball for every pair.
  2. Build: Nothing — open space.
  3. Place: Pairs spread out with a few steps between each pair.

One thing to remember: Two-touch passing and fast feet, at game speed, under a clock only they can see.

How it runs — the whole game in one sentence

Finish the round's sequence first, yell "winner winner chicken dinner," and pick the consequence.

  1. 1Organize the players

    Coach does

    Pair everyone up, one ball between each pair, enough room to pass.

    Coach says

    Partner up. One ball between you.

  2. 2Show the jobs

    Coach does

    Explain round one, the yell, the consequence, and your veto.

    Coach says

    "Ten passes — five each, two-touch. First pair done yells 'winner winner chicken dinner' and picks something silly the rest of us do for thirty seconds. I get a veto."

  3. 3Play

    Coach does

    Run the rounds in order — 10 passes · plus 10 toe touches each · plus tick-tocks · plus through-the-legs · plus leapfrogs · then the whole chain in one run. Enforce two-touch and five passes each.

    Coach says

    Round two! Everything so far, plus toe touches. Go!

    Look for: Two touches — a three-touch pass does not count.

  4. 4Switch and repeat

    Coach does

    Winning pair performs their consequence choice with everyone — pink fluffy stars, donkey kicks, "beep beep I'm a sheep." Veto anything that is secretly conditioning.

    Coach says

    Winners — what are we all doing? Thirty seconds. Go.

If it's not working

Drop back to plain ten passes and rebuild the chain one round at a time.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
They think they are playing a game, and they are getting their toe touches, footwork, and repetitions — a little frantic, because they are competing. This is also where conditioning gets made fun instead of administered.
What are they learning?
Two-touch passing and fast feet, at game speed, under a clock only they can see.
How can I change it?

Easier: Shorten the sequences — ten passes and one add-on is a full game for a young group.

Harder: Weak foot only on the passes.

Something off with this card?