Four-Goal 1v1
Two teams trade passes to start duels — 1a takes on 2a, 1b takes on 2b — and whoever has the ball attacks either of the two small goals opposite them.
1v1 is where penetration gets learned — a player forced to dribble to beat their opponent, free to make the attack unpredictable through creativity — and kids love it.
Set up · 3 actions · before the kids arrive
- Grab: Cones, pinnies for one team, balls, and your four small goals — flags, cones, or Pugg goals all work.
- Build: Build a grid roughly 35 by 20 yards and set the four small goals along the long side of the grid, as the diagram shows.
- Place: Split into two even groups, one group in the alternate jerseys, with all the balls starting at one group.
Show me the setup picture

One thing to remember: Penetration on the dribble — taking on an opponent with explosiveness and creativity — and quick, controlled defensive pressure on the attacker.
How it runs — the whole game in one sentence
Each round starts with a pass into the other team — 1a duels 2a, 1b duels 2b — and whoever has the ball attacks either of the two small goals opposite them.
1Organize the players▾
Coach does
Split the team into two even groups and put one in the alternate jerseys. All the balls start with one group. Send the first two from each group out as the diagram shows — 1a facing 2a, 1b facing 2b.
Coach says
Two teams, first two up from each. You've got one opponent all game — that matchup is yours.
2Show the jobs▾
Coach does
Walk one round — 1a and 1b each pass a ball into 2a and 2b; the receivers quickly attack the goals opposite them, either of the two counting; 1a and 1b try to stop their own player, win the ball, and attack the goals opposite their starting position. Keep the pairings all game — 1a always against 2a, 1b always against 2b.
Coach says
Pass it in — then it's live. Attack either goal across from you. Lose it, and they're coming back at yours.
3Play▾
Coach does
Run the duels — it starts as a 1v1, so encourage players to take on their opposition, explosive and creative. On the other side of the ball, ask for defensive pressure on the attacker that is quick while staying in control.
Coach says
Take them on — surprise them! Pressure quick, but under control!
Look for: The take-on — attackers going at their opponent, explosive and creative, to beat them on the dribble.
4Switch and repeat▾
Coach does
After every 5 to 7 minutes, let players 2a and 2b start with the balls so both sides serve and both receive. For new rounds, run the variations — 2v1 with the balls split between the groups, 2v2 with both pairs live, or 1v2 with two defenders stepping out against one attacker.
Coach says
Switch — your side serves now! Next round we go two-on-one.
If it's not working
If the take-ons keep dying, go to the 2v1 round — two attackers on one defender — until beating a defender starts working, then return to the 1v1.
Want to go deeper? Optional — not needed to run the game.
Why are we doing this?
What are they learning?
How can I change it?
Easier: Run the 2v1 — split the balls between the groups, with one defender stepping out against two attackers.
Harder: Run the 2v2 with both pairs live, or the 1v2 — one attacker against two defenders stepping out.
Next: 1v1 to Goal — the same take-on, now aimed at a full-size goal with a keeper behind it.