RecHero
DrillFrom the drill browser · 20 min

Attacking the End Line Crossing Game

Two teams play 4v4 in the middle and 1v1 out in the channels — and the only way to score is off a ball served in from a flank.

Isolating the flank players is how they learn to attack the end line and serve the ball in front of the goal — and how everyone else learns to run onto it.

Ages 9+Two teams of 4, plus channel players and 2 keepers20 minCones, pinnies, balls, 2 full-size goals

Set up · 3 actions · before the kids arrive

  1. Grab: Cones — 4 or 5 per side for the channels — plus pinnies, balls, and your two goals.
  2. Build: On half a field, move one goal to the midfield line facing the end-line goal, and use the cones to mark a 10-yard-wide channel along each touchline.
  3. Place: Two teams of 4 in the middle, each team's channel player out wide, and a keeper in both nets — one team starts with the ball, the rest of the balls behind the goal.
Show me the setup pictureA half field with goals facing each other, a 10-yard cone channel down each touchline, two teams of four in the middle, and the channel players out wide.

One thing to remember: Attacking the end line and serving crosses from the flanks — when to serve on the ground, when to knock back, and when to drive hard — with near-post, far-post, trail, and supporting runs in the middle.

How it runs — the whole game in one sentence

It's 4v4 in the middle and 1v1 in the channels; a goal must come off a serve from a channel, with the middle four hitting near-post, far-post, trail, and supporting runs.

  1. 1Organize the players

    Coach does

    Put a team of four from each side in the middle area, send the channel players wide, and put a keeper in both nets. One team starts with the ball; spare balls wait behind the goal.

    Coach says

    Fours in the middle, wide players in your channels, keepers in. One rule makes this game — goals only come from out wide.

  2. 2Show the jobs

    Coach does

    Walk the scoring path — the ball must be served from a channel to score. When the ball goes into a channel, the channel players play 1v1 until one breaks into the offensive side of the channel — and at that point the defender allows the cross. Meanwhile the four in the middle make their runs — near post, far post, trail, and support.

    Coach says

    Wide players — beat your defender into the attacking half of your channel, then serve it. Middle — near post, far post, trail, support. Fill them every time.

  3. 3Play

    Coach does

    Let it run and coach the service from the flanks — when to serve on the ground, when to knock it back, and when to drive it hard — and make sure the attackers are making proper runs every time the ball goes wide.

    Coach says

    Ball's wide — runs! Near, far, trail! Crosser — pick your serve!

    Look for: The serve matched to the moment — on the ground, knocked back, or driven hard — arriving with the runs already moving.

  4. 4Switch and repeat

    Coach does

    Rotate the channel players so everyone gets flank time. In later rounds, bring wall passes, takeovers, and overlaps into the game, or increase or decrease the number of players in the middle.

    Coach says

    Rotate — new wide players! And I want to see an overlap this round.

If it's not working

If the ball never finds the channels, freeze it and ask — where does a goal have to come from? Let them say it, then play on.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
The score-only-from-a-serve rule makes the flanks the whole game — the channels isolate a real 1v1 to the end line, the defender letting the cross go once beaten keeps the serves coming, and the middle four get cross after cross to run onto.
What are they learning?
Attacking the end line and serving crosses from the flanks — when to serve on the ground, when to knock back, and when to drive hard — with near-post, far-post, trail, and supporting runs in the middle.
Something off with this card?