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DrillFrom the drill browser · 20 min

Corner Combinations

Two teams play keep-away in a big square and score by playing into a corner teammate — who must one-touch it to a third player.

The point only counts as a three-player combination, so passing turns into thinking ahead — every ball into the corner needs the next pass already planned.

Ages 9+Two teams of up to 820 minCones, pinnies, balls

Set up · 3 actions · before the kids arrive

  1. Grab: Cones, pinnies in two colors, and a few balls.
  2. Build: Build a square about 40 by 40 yards — grow or shrink it for your numbers and skill level.
  3. Place: Each team posts a player in two diagonally opposite corners — one team takes two corners, the other team takes the remaining two. Everyone else starts inside.
Show me the setup pictureA big square with one team's players in two diagonal corners, the other team's in the opposite two, and both teams mixed inside.

One thing to remember: Combination play, switching the point of attack, and thinking ahead to support the attack.

How it runs — the whole game in one sentence

The inside players play keep-away; a pass into your corner player who first-times it to a third teammate is a point — and the passer becomes the new corner player. First team to 10 wins.

  1. 1Organize the players

    Coach does

    Split into two even teams in pinnies, no more than eight a side. Post one player from each team in each of their two diagonal corners.

    Coach says

    Reds — those two corners. Blues — the other two. Everyone else, inside.

  2. 2Show the jobs

    Coach does

    Walk one score — the ball goes into a corner player, the corner player plays it first-time to a third teammate, and the passer runs out to take over that corner.

    Coach says

    Corner players — one touch, back to a teammate. Make the pass in? You take the corner.

  3. 3Play

    Coach does

    Keep score to 10. Watch for early balls — the diagonal corners exist so the point of attack can swing before the defense sets.

    Coach says

    Play it early! Think ahead — who's next after the corner?

    Look for: Early balls into the corners — the point of attack changing quickly instead of the ball circling under pressure.

  4. 4Switch and repeat

    Coach does

    The scoring does the rotating — every point trades the passer into the corner. Remind corner players they can move along their corner to fix their angle.

    Coach says

    Corners — don't stand still. Slide over and open the angle!

If it's not working

If the one-touch layoff keeps dying, give the corner players two touches until the combinations flow, then go back to one.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
A goal here is a combination, not a pass — into the corner, out first-time, on to a third player — so a team can only score by playing together and thinking a pass ahead. The rotation keeps it honest: everyone takes a turn being the corner outlet.
What are they learning?
Combination play, switching the point of attack, and thinking ahead to support the attack.
How can I change it?

Easier: Give the corner players two touches instead of one.

Harder: Limit the inside players' touches.

Next: 2v2 Plus 4 — the same corner outlets, now serving a 2v2 in a tight square.

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