Angle of Support
Three players, four corners, one ball — pass to a neighbor, and the free player sprints to fill the open corner next to the ball.
Support is a position before it is a pass — keeping both corners beside the ball covered teaches players to see the next spot and move before the ball does.
Set up · 3 actions · before the kids arrive
- Grab: Four cones and a ball per group.
- Build: Build a 10-by-10-yard square. One square per group of three.
- Place: Each player stands near a different corner — one corner stays empty. Ball starts with one player.
Show me the setup picture

One thing to remember: Angle of support, spacing, and moving to the next supporting position before the ball arrives.
How it runs — the whole game in one sentence
One player passes to a neighboring corner; the third player sprints to keep both corners beside the ball filled; the passing never stops.
1Organize the players▾
Coach does
Groups of three, one square each. Stand each group at three different corners of their square with one ball.
Coach says
Three corners covered, one empty. Ball starts in a covered corner.
2Show the jobs▾
Coach does
Walk the one rule — never leave an empty corner next to the ball. The pass goes to a neighboring corner, so the player left behind sprints to fill the open corner beside the new ball carrier.
Coach says
One rule — the player with the ball always has both neighbors. Pass, and somebody moves.
3Play▾
Coach does
Keep it flowing — there is no defender, so the drill is the thinking. Watch that players anticipate the ball's next move instead of reacting to it.
Coach says
Think ahead — know your next corner before the pass leaves!
Look for: The early mover — a player heading for the open corner while the pass is still traveling.
4Switch and repeat▾
Coach does
When the pattern is smooth, tighten it — two touches, then one. Then step in yourself as a passive defender to make the angles real.
Coach says
Two touches now! And beat me to the angle — I'm coming in.
If it's not working
If they stand still after a pass, freeze it and ask which corner has to be filled right now — let a player say it, then play on.
Want to go deeper? Optional — not needed to run the game.
Why are we doing this?
What are they learning?
How can I change it?
Harder: Play in one or two touches, or add a defender — passive first, then live.
Next: 5v2 Angle of Support — the same angles, now with two live defenders hunting.