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DrillFrom the drill browser · 15 min

Guard the Castle

Three attackers pass around one defender in a small square, trying to knock the middle castle down with a pass — three points and a new guard takes over.

Passing in a numbers-up situation — heads up, the right weight on the ball, and constant movement to space — inside a game the kids will love.

Ages 4–12Groups of 4 (3v1)15 minTall cones, pinnies, balls

Set up · 3 actions · before the kids arrive

  1. Grab: A 9-inch tall cone for each group — or a disc cone with a ball to sit on top — an alternate jersey for each defender, and a ball per group.
  2. Build: Build a 12-by-12 grid for each group of four, with the castle — the tall cone, or the disc cone with the ball on top — in the middle.
  3. Place: Three attackers around the grid with one ball; the defender, in the alternate jersey, guards the castle.
Show me the setup pictureA 12-by-12 grid with a tall-cone castle at its center, one pinnied defender guarding it, and three attackers spread around with a ball.

One thing to remember: Passing in numbers-up situations — heads up to find the pass, proper weight, movement to open space, easy decisions, and knowing it's fine to dribble to space or beat the defender first.

How it runs — the whole game in one sentence

Three attackers pass around the defender and score by knocking the castle down with a pass — score three points and the defender switches out.

  1. 1Organize the players

    Coach does

    Split into groups of four. In each group, one player pulls on the alternate jersey — the guard of the castle — and the other three take the ball.

    Coach says

    Groups of four! Pinnie on? You're guarding the castle. Everyone else — you're coming for it.

  2. 2Show the jobs

    Coach does

    Walk the scoring — the castle is down when the ball gets knocked off the cone, or the tall cone gets knocked over with a pass. Each knock-down is a point. If a foot knocks it down instead, reset the castle and play on — no point.

    Coach says

    Knock the castle down with a pass — that's a point. Knock it over with a foot, and we just stand it back up.

  3. 3Play

    Coach does

    Let them play. Watch for heads up before the pass, proper weight on the ball, and attackers moving around the grid to find open space — and remind them it's fine to dribble to space or beat the defender before passing.

    Coach says

    Heads up, find your lane — and keep moving to open space!

    Look for: The easy decision — attackers taking the simplest pass on offer instead of forcing one through the defender.

  4. 4Switch and repeat

    Coach does

    When the attackers reach three points, switch the defender and play again. In later rounds, require a number of completed passes — you pick the number — before they're allowed to knock the castle down, or go 1v1 and make it a dribbling game.

    Coach says

    Three points — new guard in the castle!

If it's not working

If everyone camps next to the cone, build a small 3-by-3 grid around the castle — nobody's allowed to step inside it.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
It's three against one, so the attackers always have a numbers-up edge — the game is finding it: heads up for the open teammate, real weight on the pass, and constant movement so the guard can never cover every lane to the castle.
What are they learning?
Passing in numbers-up situations — heads up to find the pass, proper weight, movement to open space, easy decisions, and knowing it's fine to dribble to space or beat the defender first.
How can I change it?

Easier: Remove the grid limits, depending on the age and skill of the players.

Harder: Shrink the grid for very skilled players, or require a number of passes — you pick it — before the castle can be knocked down.

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