RecHero
DrillFrom the drill browser · 20 min

Four Goals, One Gate

Four-a-side keep-away where a pass through the center gate unlocks the goals — then strike whichever of the four mini goals is open.

The gate rewards patient possession and the four goals reward the scan — keep the ball until the moment is right, then attack where the defense isn't.

Ages 8+Two teams of 4 (4v4)20 minCones, 4 poles or tall cones, 4 Pugg goals, pinnies, balls

Set up · 3 actions · before the kids arrive

  1. Grab: Cones, four poles or tall cones, four Pugg goals, pinnies, and spare balls.
  2. Build: Build a 30-by-30-yard square, mark a 5-by-5 square in the center with the poles, and set a mini goal facing inward at the middle of each side.
  3. Place: Both teams of four inside the big square, spare balls with you for fast restarts. One team starts in possession.
Show me the setup pictureA square with a small pole gate at its center and a mini goal facing inward on each of the four sides, two teams of four inside.

One thing to remember: Patient possession, scanning and vision, backside runs, and switching the point of attack quickly.

How it runs — the whole game in one sentence

Keep possession until you can pass through the center square to a teammate — that unlocks the goals — then attack whichever of the four mini goals is most open.

  1. 1Organize the players

    Coach does

    Two teams of four in pinnies, both inside the grid, one team starting with the ball.

    Coach says

    Four goals, one rule — nothing counts until you've played through the middle.

  2. 2Show the jobs

    Coach does

    Walk the unlock — a pass between the center poles to a teammate opens all four goals; the defenders protect the middle first and cover the goals from there.

    Coach says

    Pass through the middle to a teammate — now any goal counts. Defenders — protect the middle first.

  3. 3Play

    Coach does

    Keep restarts fast from your spare balls, and after each goal restart with the team that didn't score. Encourage backside runs away from the ball — they create the space.

    Coach says

    Scan! Middle's closed? Keep it — wait for your moment.

    Look for: Eyes up after the unlock — the team striking the most open goal fast, before the defense recovers.

  4. 4Switch and repeat

    Coach does

    Track goals or play set periods. To stretch them, run a variation — two passes through the center before the goals unlock.

    Coach says

    This round — two through the middle before you can score!

If it's not working

If the middle pass never lands, make the center square bigger — a wider gate — then shrink it back as they find it.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
Scoring is locked behind a penetrating pass, so possession gets a purpose — control the ball, wait for the gate — and every unlock becomes a scanning decision: four goals, one defense, strike the open one before it recovers.
What are they learning?
Patient possession, scanning and vision, backside runs, and switching the point of attack quickly.
How can I change it?

Easier: Make the center square bigger.

Harder: Limit touches to two or one, or require two passes through the center before scoring.

Next: Four Corners Passing Game — the goals become corners, and the switch itself becomes the score.

Something off with this card?