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DrillFrom the drill browser · 20 min

5v3 Switching Rondo

Five keep the ball from three in one square — until the defenders win it and fire it to teammates waiting in the other square, and the game sprints across.

Rondo habits under real pressure, plus the moment that decides games — possession changes hands, and everyone must decide fast who sprints, who stays.

Ages 9+Two teams of 5 (5v3)20 minCones, pinnies, balls

Set up · 3 actions · before the kids arrive

  1. Grab: Cones, pinnies in two colors, and extra balls to keep near you.
  2. Build: Build two 12-by-12-yard squares with about 5 yards between them.
  3. Place: Five attackers and three defenders in the first square; the defending team's other two players wait in the far square. Ball starts with the five.
Show me the setup pictureTwo small squares a few yards apart — a 5v3 in the first, two players from the defending team waiting in the second.

One thing to remember: Keeping the ball under pressure, instant reactions on turnovers, and the who-goes-who-stays decisions of transition.

How it runs — the whole game in one sentence

Five keep it from three; when the three win it, they switch it to their two teammates in the far square, three attackers sprint across to defend, and it's 5v3 all over again.

  1. 1Organize the players

    Coach does

    Two teams of five in pinnies. Five attackers and three defenders start in one square; the defending team's other two spread out in the far square.

    Coach says

    Five keep it, three hunt it. You two — far square, stay ready.

  2. 2Show the jobs

    Coach does

    Walk one switch — the three win it, the switch pass flies to the far square, three of the five sprint over to press, and two stay behind and wait.

    Coach says

    Win it? Hit the far square! Lose it? Three of you sprint over, two stay — call it!

  3. 3Play

    Coach does

    Keep the pace high and competitive, with fast restarts from your extra balls. The switch pass has to be accurate and weighted to arrive.

    Coach says

    Move! Talk — who's going, who's staying?

    Look for: The reaction on the turnover — sprinters moving before the switch pass even lands, pressure arriving immediately.

  4. 4Switch and repeat

    Coach does

    Rotate which three players make the transition run so everyone experiences every role.

    Coach says

    New three on the sprint this round — everyone defends today!

If it's not working

If the five can't keep it, stretch the squares out toward 15 by 15 — room to breathe — then bring them back in as it flows.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
Possession here has a consequence and an address — lose the ball and it flies to the other square — so every turnover hands the whole group a decision: who sprints, who stays, who gets ready to receive. That back-and-forth rhythm is the real game, play shifting from one area of the field to another.
What are they learning?
Keeping the ball under pressure, instant reactions on turnovers, and the who-goes-who-stays decisions of transition.
How can I change it?

Easier: Make the squares bigger — up to 15 by 15.

Harder: Shrink the squares to 10 by 10, or limit everyone to two touches.

Next: 5v3v1 Rondo Possession Drill — the switch happens inside one square, flipping between 3v1 and 5v3.

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