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DrillFrom the drill browser · 20 min

5v3v1 Rondo

A 3v1 rondo lives inside a 5v3 — every time the ball is won, the whole game flips from one to the other.

Winning or losing the ball changes your job instantly, and this rondo makes that switch — attack to defense and back — the whole point of the game.

Ages 10+8 per grid — a team of 5 and a team of 320 minCones, pinnies, balls

Set up · 3 actions · before the kids arrive

  1. Grab: Cones, two colors of pinnies, and extra balls to keep the game moving.
  2. Build: Build a 20-by-20-yard square. Sixteen or more players? Build two and run them at the same time.
  3. Place: Four players from the team of five spread around the outside; their fifth goes inside. All three from the team of three go inside too, and the ball starts with them.
Show me the setup pictureA 20-by-20 square with four of the team of five around the outside, their fifth inside alongside all three of the team of three, ball with the three.

One thing to remember: Keeping possession in tight space, pressuring as the lone defender, and switching instantly between attacking and defending roles.

How it runs — the whole game in one sentence

The three keep the ball from the lone defender in a 3v1; when the lone defender wins it and finds an outside player, the game becomes a 5v3 — until the three win it back.

  1. 1Organize the players

    Coach does

    Make a team of five and a team of three in different pinnies. Put four of the five around the outside of the square and send their fifth inside with the three.

    Coach says

    Five in one color, three in the other. Four of you on the edges — everyone else inside.

  2. 2Show the jobs

    Coach does

    Walk both states — the three pass and move to keep it from the lone defender; when the lone defender steals it, they play to any outside player and the five keep it, four outside and one in, while the three hunt it back.

    Coach says

    Three of you keep it from one. Lone hunter — win it and find the outside. Then it's five keeping it from three.

  3. 3Play

    Coach does

    Start with the 3v1 and let possession decide the game — every turnover flips it the instant the ball changes hands. Award a point for a run of consecutive passes — you pick the number — and keep the pace high.

    Coach says

    Won it? Switch — right now! Heads up, keep it moving.

    Look for: The flip itself — players switching from attack to defense the instant the ball changes hands, not a breath later.

  4. 4Switch and repeat

    Coach does

    Let the lone job rotate — when the lone player wins it and plays outside, they swap with one of the three, so a new player takes the lone role. Keep the outside four alert and ready even when the action is away from them.

    Coach says

    New lone hunter in! Outside — stay ready, you're next in the action.

If it's not working

If the three can't string passes before the hunter arrives, walk the square out to 25 by 25 — more time and space — then bring it back in as they settle.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
Most rondos pause when the ball is won; this one refuses to — the turnover is the game. Because the flip happens live, players learn to recognize winning or losing the ball in real time and immediately adjust their positioning and mindset, which is exactly the moment real games hinge on. Even the outside players are working: staying alert and ready to receive is part of the job.
What are they learning?
Keeping possession in tight space, pressuring as the lone defender, and switching instantly between attacking and defending roles.
How can I change it?

Easier: Expand the square to 25 by 25 for more time and space.

Harder: Shrink it to 15 by 15, go two-touch for everyone, or one-touch for the outside players only.

Next: 5v3 Switching Rondo — the same flip, now traveling between two grids.

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