2v2 with 4 Small Goals Funino
Pairs jump on for quick 2v2 duels with two goals to attack and two to defend — score or let the ball die, and the next pairs fly on.
Two goals each way make the pairs find space and pick the better option — combination play going forward, communication and cover going back, and finishing under pressure in between.
Starting at Core — your team is set to mixed.
15 min tonight · Two teams, entering in pairs (2v2)
- Ages 6+
- Two teams, entering in pairs (2v2)
- 15 min as the drill is written
- Cones, pinnies, balls, Pugg goals
Grab Cones, pinnies for one team, four small goals, and a large supply of balls.
Build Build a 20-by-30 grid with two small goals on each end line.
Place Yellow team outside the grid between the two goals it defends, blue team the same on the other end — and you at the midline with the balls.

- 1
Organize the players
Split into two teams, yellow and blue, and stand each outside the grid between the two goals it defends. Take the midline with the large supply of balls.
“Yellows between your goals, blues between yours. First two from each team — be ready to jump.”
- 2
Show the jobs
Walk it — you play a ball onto the field, two players from each team step on, and they compete 2v2. Each pair attacks the two goals across from them and protects its own two. A goal or a ball out of play ends the round; both pairs return to their team's starting area and the next set enters.
“My ball rolls in — two on from each side. Score in either far goal. Ball dies, you're off, next pair on.”
- 3
Play
Keep the balls coming so the rounds stay quick. Watch for combination play — passing, movement, and 1-2s — defenders talking and covering space together, quick pass-dribble-shoot decisions, attackers scanning to find the easier goal, and fast defensive recovery the moment possession flips.
“Two goals — which one's open? Talk back there, cover for each other!”
Look for Scanning — attackers lifting their eyes to pick the easier of their two goals instead of forcing the nearest one.
- 4
Switch and repeat
Cycle the pairs until everyone has played multiple rounds. For a running competition, track total team goals across the rounds.
“Same game — but now every goal counts toward your team's total!”
If both attackers keep forcing the same crowded goal, freeze it and ask — which of your two goals is open right now? Let them answer, then play on.
Go deeper · 2 notes
Why it works
Two goals to attack and two to defend keep every decision live — find space, combine or shoot, cover together — and the short rounds with fresh pairs keep the format fast-paced, engaging, and game-like.
What they learn
Small-group play — combination passing, movement, and 1-2s, defensive communication and covering space, quick pass-dribble-shoot decisions, scanning for the better goal, and quick transitions between attack and defense.
Where does this come from?
SoccerXpert — their published drill library.
A published drill library. Useful and widely used, but not a governing body — so it fills gaps rather than leading.