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DrillFrom the drill browser · 15 min

Diagonal 1v1

A long diagonal pass across the grid becomes an instant 1v1 — the receiver attacks the corner the pass came from, and the passer defends it.

The same rep works both ends of a 1v1 — the attacker's speed, explosive change of pace, and drive to get behind, and the defender's quick close-down that forces the attack to the side.

Ages 4+Four groups, one per corner15 minCones, pinnies, balls

Set up · 3 actions · before the kids arrive

  1. Grab: Cones, pinnies, and balls.
  2. Build: Set up a 15-by-15-yard grid.
  3. Place: One group on each corner — call them A, B, C, and D. The two groups next to each other, A and B, start with the balls.
Show me the setup pictureA 15-by-15 grid with a group of players on each corner and the balls with the two adjacent groups, the first pass crossing on the diagonal.

One thing to remember: 1v1 attacking — speed at the defender, a quick explosion to get away, getting behind — and 1v1 defending by Fast, Slow, Outside, Low — approach fast, slow and step back as you close, force the attacker outside, keep a low center of gravity.

How it runs — the whole game in one sentence

A plays a diagonal ball to C, who attacks the cone A came from while A defends it — dead when the ball leaves the grid or the defender wins it — then B plays to D and it repeats.

  1. 1Organize the players

    Coach does

    Split the team into four groups and send one to each corner of the grid. The two adjacent corners, A and B, start with the balls.

    Coach says

    Four corners, four groups. A and B — the balls start with you.

  2. 2Show the jobs

    Coach does

    Walk one rep — the first player in group A plays a ball to the first player in group C, on the diagonal corner. C becomes the attacker and attacks the cone A came from; A becomes the defender and tries to deny C from reaching it. The play is dead when the ball leaves the grid or the defender wins possession. Then B plays to D, and it repeats.

    Coach says

    A — pass it across to C, then go defend your cone. C — that cone is yours to attack. Then B and D do the same.

  3. 3Play

    Coach does

    Alternate the reps — A to C, then B to D. Attacking, push the speed, the quick explosion to get away, and getting behind the defender. Defending, close down quickly, force the attacker to the weak side, break it down, and close the attack out.

    Coach says

    Attack that cone with speed! Defender — fast, slow, outside, low!

    Look for: The close-down — a defender arriving fast, then slowing and stepping back with the attacker, low, forcing them outside.

  4. 4Switch and repeat

    Coach does

    Keep the corners feeding — A to C, B to D, next players up each time — so everyone gets turns attacking and defending.

    Coach says

    Next two, be ready — the pass is your signal. Everyone attacks, everyone defends today.

If it's not working

If the diagonal pass keeps dying before it arrives, walk the corners in while they play — a shorter pass and a quicker duel — then grow the grid back out.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
The pass is the trigger — the moment it travels, one player becomes the attacker and one the defender, so every rep opens as a live duel with a target both players understand: the corner the pass came from.
What are they learning?
1v1 attacking — speed at the defender, a quick explosion to get away, getting behind — and 1v1 defending by Fast, Slow, Outside, Low — approach fast, slow and step back as you close, force the attacker outside, keep a low center of gravity.
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