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DrillFrom the drill browser · 10 min

4v2 Rondo

Four players keep the ball away from two defenders in a small square — lose it, and you're in the middle.

Passing angles and moving to support the ball are what keep possession, and a tiny square makes those habits happen at game speed or not at all.

Ages 10+Groups of 6 (4v2)10 min4 cones, 1 ball per group

Set up · 3 actions · before the kids arrive

  1. Grab: Four cones and a ball per group — keep spare balls close for quick restarts.
  2. Build: Build a 10-by-10-yard square. One square per group of six.
  3. Place: Four passers around the outside of the square, two defenders inside. One passer starts with the ball.
Show me the setup pictureA small square with four passers spaced around the outside, two defenders inside, ball with one passer.

One thing to remember: Passing angles, early support, and movement off the ball under real pressure.

How it runs — the whole game in one sentence

The four pass to keep the ball; the two work together to win it; every two minutes the defenders rotate.

  1. 1Organize the players

    Coach does

    Split into groups of six — four passers on the sides, two defenders in the middle. Extra players get their own square.

    Coach says

    Four outside, two in the middle. Ball starts outside.

  2. 2Show the jobs

    Coach does

    Walk one sequence — pass, then move to a new angle so the ball always has two ways out.

    Coach says

    Passers — keep it moving, and always give the ball two options. Defenders — work together: one presses, one cuts the pass.

  3. 3Play

    Coach does

    Two minutes per round. Let the defenders count interceptions and use it as a score.

    Coach says

    Crisp passes, to feet. Move the second you pass!

    Look for: Passers moving early — the next angle exists before the ball arrives.

  4. 4Switch and repeat

    Coach does

    Rotate two new defenders in every round so everyone defends.

    Coach says

    New defenders in! Passers — beat your last count.

If it's not working

If the passers can't string three together, pull one defender — 4v1 until it flows, then put them back.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
The square is small on purpose: pressure arrives fast, so support has to arrive faster. A rondo carries its own consequence — lose the ball and you defend — which keeps everyone honest without the coach saying a word.
What are they learning?
Passing angles, early support, and movement off the ball under real pressure.
How can I change it?

Easier: Make the square bigger, or drop to one defender.

Harder: Two-touch only, or a point to the passers for splitting the two defenders.

Next: 3v1 Transition Rondo — the same habits, now shifting between two squares.

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