5v2 Angle of Support
Five players around a small square keep the ball away from two defenders inside — ten passes in a row is the win.
Where you stand to receive matters as much as how you pass — support angles, the weight of each pass, and a clean first touch are what keep the ball moving.
Set up · 3 actions · before the kids arrive
- Grab: Cones, pinnies for the two defenders, and a good supply of balls to keep it flowing.
- Build: Build a square about 12-by-12 yards — down to 10-by-10 for a sharper group.
- Place: Five players spread along the outside of the square, two defenders inside. Ball starts outside.
Show me the setup picture

One thing to remember: Angle of support, weight of passes, quality of first touch, playing on your toes, and early support.
How it runs — the whole game in one sentence
The five pass to keep it away from the two inside — ten in a row is the win, and the defenders hunt every loose pass.
1Organize the players▾
Coach does
Groups of seven — five along the outside of the square, two defenders in pinnies inside.
Coach says
Five around the outside, two in the middle. Ball starts with you five.
2Show the jobs▾
Coach does
Walk the jobs — outside players shift along the edge to give the passer an angle; the two inside stay in the square and break up anything loose.
Coach says
Outside — move to give the passer an angle. Defenders — stay in and break it up.
3Play▾
Coach does
Count the passes out loud — ten in a row is the win, then the count starts again. Keep the spare balls coming so play never stops.
Coach says
On your toes! Talk, support early — let's get ten!
Look for: Support angles opening early — a player on their toes, already at the angle before the ball arrives.
4Switch and repeat▾
Coach does
Fresh defenders in each round and restart the count. When ten comes easily, run it with the outside players limited to two touches.
Coach says
New defenders in! And this round — two touches, no more.
If it's not working
If ten in a row is nowhere in sight, walk the square out a few steps while they play — more room slows the two down — then bring it back in.
Want to go deeper? Optional — not needed to run the game.
Why are we doing this?
What are they learning?
How can I change it?
Easier: Make the square bigger.
Harder: Two touches for the outside players.
Next: Hexagonal Rondo — the same support angles, now on six sides with a live 2v2 inside.