RecHero
DrillFrom the drill browser · 15 min

Knock Out

Everyone dribbles the grid protecting their own ball while trying to knock everyone else's out — three knockouts and you're done, and the last player in wins.

A great warm-up for a dribbling session — ball control, keeping the head up, change of direction, and change of pace all in one game.

Ages 4–12Whole team, one ball each15 minCones, 1 ball per player

Set up · 3 actions · before the kids arrive

  1. Grab: Cones and a ball for every player.
  2. Build: Build a 20-by-20 grid — vary it for your numbers and their skill.
  3. Place: Every player starts inside the grid with a ball.
Show me the setup pictureA 20-by-20 grid packed with dribblers, every player with their own ball at their feet.

One thing to remember: Dribbling and ball control, keeping the head up and staying aware of surroundings, change of direction, and change of pace.

How it runs — the whole game in one sentence

Protect your ball while knocking everyone else's out of the grid — the first two knockouts cost push-ups, the third puts you out, and the last player standing wins.

  1. 1Organize the players

    Coach does

    Put the whole team inside the grid, each player with a ball.

    Coach says

    Everybody in with your ball — it stays with you the whole game.

  2. 2Show the jobs

    Coach does

    Walk the rules — protect your own ball while trying to knock everyone else's out of the grid. Players must stay with their ball and can't leave it for long. The first two times a ball gets knocked out, that player does 5 to 10 push-ups and gets back in the game. The third time, they're out, and the last player standing wins.

    Coach says

    Guard yours, hunt theirs. Knocked out? Push-ups and back in. Third time — you're out.

  3. 3Play

    Coach does

    Let the battle run down to the last player standing. Keep the ball close with lots of touches, and heads up looking for the other players.

    Coach says

    Little touches, head up! Know who's coming for you!

    Look for: Heads up between touches — players looking for the other players and aware of their surroundings, not buried in their own ball.

  4. 4Switch and repeat

    Coach does

    Start a new game as soon as a winner stands. Change the rounds — name a part of the foot they must dribble with, or make dribbling out of bounds yourself count as a knockout.

    Coach says

    New game — this round I name the part of the foot. And dribble out on your own? That's a knockout on you.

If it's not working

If nobody's ball ever leaves the grid, walk the corners in while they play — tighter space forces the battles — then open it back up.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
Every player is attacker and protector at once — dribbling and ball control, head up, change of direction, and change of pace all get used in one game, which is exactly what makes it a great warm-up for a dribbling session.
What are they learning?
Dribbling and ball control, keeping the head up and staying aware of surroundings, change of direction, and change of pace.
How can I change it?

Harder: Make players dribble with a certain part of the foot, or count dribbling out of bounds yourself as a knockout.

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