RecHero
DrillFrom the drill browser · 20 min

Soccer Shooting on the Dribble

Runners sprint grid to grid, take a flighted serve out of the air, turn, and attack their goal on the dribble — finishing with a shot in stride.

Receiving a flighted ball, getting on the dribble quickly, and finishing with a shot on goal — the whole attacking sequence lives in every rep.

Ages 9+Two lines, two servers, two keepers20 minCones, balls, 2 full-size goals

Set up · 3 actions · before the kids arrive

  1. Grab: Cones for the four grids, a collection of balls for the servers, and your two full-size goals — one of them portable.
  2. Build: Set the portable full-size goal about 35 to 40 yards from the primary goal, and build four 8-by-8 grids in a square pattern between them, as the diagram shows.
  3. Place: A keeper in each goal, the two servers on the left side of the goals with the balls, and the remaining players in two lines starting along the sidelines.
Show me the setup pictureTwo full-size goals facing each other 35 to 40 yards apart, four small grids in a square between them, servers with balls to the left of the goals, and two lines on the sidelines.

One thing to remember: Receiving flighted balls, a head fake and change of pace on the run, a close first touch and quick turn, dribbling with speed toward goal, and shooting in stride.

How it runs — the whole game in one sentence

A runner sprints two grids, receives a flighted ball, turns and dribbles at goal to finish — and the moment the shot is away, the other line launches at the other goal.

  1. 1Organize the players

    Coach does

    Put a keeper in each goal and the two servers on the left side of the goals with the ball collection, then split everyone else into two lines starting along the sidelines.

    Coach says

    Two lines on the sides. Servers — you're the delivery service. Keepers, you're busy today.

  2. 2Show the jobs

    Coach does

    Walk the rep — line 1's first player sprints into grid 1, turns, and sprints into grid 2; server 1 plays a flighted ball in just as the runner is about to enter grid 2; the runner receives, turns, dribbles toward goal 1, and shoots. The moment that shot is taken, line 2's first player goes — sprint into grid 3, cut and sprint toward grid 4, take server 2's ball, turn, dribble at goal 2, and finish.

    Coach says

    Sprint, cut, sprint — the ball's coming in the air. Bring it down, turn, and go score!

  3. 3Play

    Coach does

    Keep the two lines alternating on the shot trigger. Watch the run — a head fake and a change of speed and pace before the second grid — then a good close touch, a quick turn, speed on the dribble toward goal, and a shot in stride.

    Coach says

    Fake, change pace! First touch close — now turn and GO! Shoot in stride!

    Look for: A good close first touch and a quick turn — the runner on the dribble almost immediately.

  4. 4Switch and repeat

    Coach does

    Switch the side of the goals the servers start from, and switch servers after 10 or so serves.

    Coach says

    New servers! And the balls come from the other side now — same job, new angle.

If it's not working

If the flighted serves keep dying before the runner, walk the servers a few steps closer while the lines keep moving, then work them back out.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
Every rep chains the whole sequence — a hard sprint with a head fake and change of pace, a flighted ball brought down with one close touch, a quick turn, and a finish in stride at the end of a speed dribble — with two lines running it both directions at once.
What are they learning?
Receiving flighted balls, a head fake and change of pace on the run, a close first touch and quick turn, dribbling with speed toward goal, and shooting in stride.
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