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DrillFrom the drill browser · 15 min

The Simple Rondo

The whole group rings a small square, two defenders hunt inside, and losing the ball puts you in the middle.

This is the rondo at its simplest — one game that works as the warm-up before a Saturday game or as a possession drill inside practice.

Ages 9+One group (2 in the middle)15 minCones, balls

Set up · 3 actions · before the kids arrive

  1. Grab: Cones for a square and a few balls.
  2. Build: Build a 12-by-12-yard square.
  3. Place: Two defenders inside; everyone else spreads out evenly around the outside. Ball starts with an outside player.
Show me the setup pictureA small square with the group spaced evenly around the outside, two defenders inside, ball with an outside player.

One thing to remember: Passing under pressure, receiving all kinds of balls, and thinking a pass ahead.

How it runs — the whole game in one sentence

The outside players pass to keep it, the two inside cut the lanes and hunt it, and losing it — steal, bad pass, or bad touch — trades you with a defender.

  1. 1Organize the players

    Coach does

    Put two defenders in the middle and space everyone else evenly around the square.

    Coach says

    Two hunters in the middle. Everyone else — around the square, even gaps.

  2. 2Show the jobs

    Coach does

    Show the outside job — small steps left and right into open passing lanes, not big runs — and the inside job of cutting lanes and winning the ball.

    Coach says

    Outside — small steps, find the open lane. Middle two — cut the lanes and hunt.

  3. 3Play

    Coach does

    Start the passing and keep the game moving — switches happen fast and play barely stops. Welcome the clever stuff — flicks, back-heels, and one-touch passes are how they escape pressure.

    Coach says

    Keep it moving! Be ready before the ball comes to you.

    Look for: Players thinking a pass ahead — already shifted into an open lane and ready before the ball arrives.

  4. 4Switch and repeat

    Coach does

    Enforce the trade every time — steal, bad pass, or bad touch, the player at fault swaps with a defender, fast.

    Coach says

    Lost it? In you go! Switch fast — keep it rolling.

If it's not working

If the outside can't string passes together, drop to one defender until the ball moves, then send the second one back in.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
The middle is the consequence: every steal, bad pass, and bad touch has an owner and a cost, so attention never drops. And because the game barely stops, players learn to handle every kind of ball that comes at them and to think a pass ahead — creativity included, since flicks and one-touch passes are often the only way out.
What are they learning?
Passing under pressure, receiving all kinds of balls, and thinking a pass ahead.
How can I change it?

Easier: Drop to one defender.

Harder: Shrink the square, or go one-touch.

Next: 4v2 Rondo — the same game with fixed numbers and two defenders working as a pair.

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