RecHero
DrillFrom the drill browser · 10 min

The Cristiano Ronaldo Speed Test

A timed solo gauntlet — sprint to the ball, thread the gates, figure-eight the corners of the box, and stop the clock with a shot into the net.

It's an individual assessment of one thing — a player's ability to dribble the ball at pace while maintaining control — and the stopwatch makes the answer concrete.

Ages 9+One runner at a time, coach on the stopwatch10 minCones, balls, practice sticks, full-size goal

Set up · 3 actions · before the kids arrive

  1. Grab: Cones for the grids and gates, balls, and your stopwatch.
  2. Build: Build a 4-by-4 starting grid 6 yards from the goal line, a gate about 6 yards above the goal box directly in line with it, and a 4-yard gate on each top corner of the goal box, about 3 yards in from the corner.
  3. Place: The runner starts in the starting grid without a ball; the ball sits in the gate directly above the goal box.
Show me the setup pictureA small starting grid near the goal line, a center gate above the goal box holding the ball, and a 4-yard gate on each top corner of the box.

One thing to remember: Dribbling with speed, quick tight turns around the gates, keeping the ball close in tight corners and pushing it out across the open face of the box, and a precise shot aimed for the corners.

How it runs — the whole game in one sentence

One runner sprints to the ball, dribbles the gate-and-figure-eight course around the top of the box, returns to the starting grid, and shoots — the clock stops when the ball hits the net.

  1. 1Organize the players

    Coach does

    Put one player in the starting grid without a ball, stage the ball in the gate directly above the goal box, and take the stopwatch — you're recording every time.

    Coach says

    One at a time — you're racing the clock, and it doesn't stop until the ball hits the back of the net.

  2. 2Show the jobs

    Coach does

    Walk the course — sprint from the starting grid to the ball and dribble through its gate; dribble to the gate on one of the corners of the box and do a figure eight through it; sprint to the gate on the opposite corner and figure-eight that one; come back through the gate at the top of the goal box; then dribble into the starting grid and take a shot on goal from inside it.

    Coach says

    Sprint to your ball, through the gate. Figure-eight one corner, across to the other, back through the middle — then home to your square and finish!

  3. 3Play

    Coach does

    Start each run and record the time. Watch the dribbling — speed with quick, tight turns in the figure eights, the ball kept close on the tight corners and pushed out a bit across the face of the penalty area, and a precise shot aimed for the corners of the goal.

    Coach says

    GO! Tight on the turns — push it across the middle — now pick your corner!

    Look for: Speed with control — the ball close through the figure eights, pushed out a touch across the face of the penalty area.

  4. 4Switch and repeat

    Coach does

    Reset the ball into its gate and send the next runner, recording each player's time.

    Coach says

    Time! Reset — next runner in the grid.

If it's not working

If a runner loses the course mid-attempt, stop and ask — which gate comes next? Let them talk the course back, then run it again.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
One player, one ball, one clock — the course forces dribbling at pace through tight figure eights and open runs, and recording the time turns control at speed into something you can actually measure.
What are they learning?
Dribbling with speed, quick tight turns around the gates, keeping the ball close in tight corners and pushing it out across the open face of the box, and a precise shot aimed for the corners.
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