3v2 Flying Changes
Three attackers take on two defenders to a goal — score and you stay on attacking the other way, miss and the defenders' team pours forward with three of their own.
The 3v2 holds all aspects of the game at once — attacking runs, angles of support, pass-or-shoot decisions, defensive shape, and recovery runs — at a pace that forces everyone to pay attention.
The weekly budget is the part coaches miss. A coach who runs heading twice in a week is not being reckless, they are unaware there is a cumulative cap at all — say the cap, then trust the trained adult: about 30 minutes and 15-20 headers per player per week, everything counted, including games.
Set up · 3 actions · before the kids arrive
- Grab: Cones, pinnies, plenty of balls, and your two full-size goals.
- Build: Set the two goals facing each other about 35 to 40 yards apart, and place a cone on the left and right side of the field marking the center.
- Place: A keeper in each goal with an adequate supply of balls, the red team at the cone on one sideline, the blue team at the cone on the other.
Show me the setup picture

One thing to remember: The 3v2 situation — attacking runs, angle of support, passing vs. shooting decisions, defensive shape and recovery runs, first touch, quick transition, and paying attention to the game.
How it runs — the whole game in one sentence
Three attack two to a goal; score and the attackers get a new ball and go the other way against fresh defenders — miss and the defenders become attackers with a third joining.
1Organize the players▾
Coach does
Split into two even teams — blue and red — one at each sideline cone. Put a keeper in each goal and make sure both have an adequate supply of balls.
Coach says
Blues at this cone, reds at that one. Keepers — keep the balls coming; this game never stops.
2Show the jobs▾
Coach does
Walk the changes — three blues step out with a ball and attack; two reds step out and defend. If the blues score, they're handed a new ball and attack the other goal while two new reds step on to defend it. If the blues don't score, they step off — the two red defenders become attackers, one more red joins them, and two new blues step out to defend the goal red is attacking.
Coach says
Score and you stay on — new ball, other goal. Don't score, you're off — defenders, you're attacking now, and a friend joins you.
3Play▾
Coach does
Run it fast and dynamic with no pauses between changes — the quick transition and the attention are the drill. Watch the passing and shooting decisions and both teams' shape.
Coach says
No pauses — transition, go! Next group, be ready before I call you!
Look for: Attention — players following the game so the next attackers and defenders step on the moment a play dies, without being called.
4Switch and repeat▾
Coach does
Keep the changes flying. For later rounds, change the numbers — 2v1 or 1v1 — or add the restriction that an attacker must beat a defender before shooting.
Coach says
New rule this round — nobody shoots until you've beaten somebody!
If it's not working
If the changes keep stalling, freeze it and ask — whose turn is it to step out right now? Let them answer, then play on.
Want to go deeper? Optional — not needed to run the game.
Why are we doing this?
What are they learning?
How can I change it?
Harder: Add the restriction — an attacker must beat a defender before shooting.