5v2 Rotating Defenders
Five attackers keep the ball from a pair of defenders in a small grid — hit the target number of passes and the defenders do pushups, and every dead ball brings in a fresh pair.
Keeping possession is good passes and good passing decisions — plus moving to open space and communicating — and a 5v2 grid asks for all of it on every touch.
The weekly budget is the part coaches miss. A coach who runs heading twice in a week is not being reckless, they are unaware there is a cumulative cap at all — say the cap, then trust the trained adult: about 30 minutes and 15-20 headers per player per week, everything counted, including games.
Set up · 3 actions · before the kids arrive
- Grab: Cones, pinnies for the five attackers, and the ball supply.
- Build: Build a grid about 15 by 15 yards.
- Place: Five attackers in pinnies inside the grid; everyone else pairs up behind one corner cone with the supply of balls.
Show me the setup picture

One thing to remember: Keeping possession — good passes to feet, good passing decisions, a first touch toward space, moving to open space, communication, and speed of play.
How it runs — the whole game in one sentence
A pair of defenders passes in and chases; the five attackers try to string together your set number of passes — dead ball, and the next pair plays in.
1Organize the players▾
Coach does
Put the five attackers in pinnies inside the grid and pair the rest up as defenders behind one corner cone with the balls. Pick the pass count the attackers are chasing — the number is yours to set.
Coach says
Five inside, pairs at that corner. Attackers — I'll give you a number; that many passes in a row and the defenders owe you pushups.
2Show the jobs▾
Coach does
Walk one round — the first pair passes a ball into the five attackers and immediately steps into the grid to defend, making it 5v2. The attackers keep passing until they hit the number — pushups for the defenders — and the round runs until the defenders win the ball or it's knocked out of play.
Coach says
Defenders — pass it in, then go get it. Attackers — hit the number and they're doing pushups.
3Play▾
Coach does
Run round after round — the moment a ball is dead, the next pair plays into the same five attackers and play resumes. Watch the decisions — good passes to feet, a first touch toward space, and making the play easy.
Coach says
Move! Find the open space — make the next pass easy!
Look for: Speed of play — quick decisions, passes to feet, and a first touch that already points toward space.
4Switch and repeat▾
Coach does
Keep the pairs cycling through. For a twist, introduce splits — a pass that splits the two defenders costs them 10 pushups.
Coach says
New rule — split the defenders and that's ten pushups, right there!
If it's not working
If the attackers can never string passes together, widen the grid while they play — a larger grid is easier for the attackers and harder for the defenders — then bring it back in.
Want to go deeper? Optional — not needed to run the game.
Why are we doing this?
What are they learning?
How can I change it?
Easier: Enlarge the grid — a larger grid is easier for the attackers (and harder for the defenders).
Harder: Shrink the grid — or adjust the numbers to 4 attackers against the 2 defenders.