RecHero
DrillFrom the drill browser · 20 min

Power and Finesse with a Twist

Each shooter strikes a long shot from 25 yards, then finishes your toss with a volley or header — make both, and you put a teammate on the spot.

Finishing means being comfortable at every range — long strikes from distance and close-range volleys and headers — and this game asks for both in a single turn.

Ages 9+One line, plus a goalkeeper20 minCones, plenty of balls, full-size goal

The weekly budget is the part coaches miss. A coach who runs heading twice in a week is not being reckless, they are unaware there is a cumulative cap at all — say the cap, then trust the trained adult: about 30 minutes and 15-20 headers per player per week, everything counted, including games.

Set up · 3 actions · before the kids arrive

  1. Grab: A cone, a large supply of balls, and your full-size goal.
  2. Build: Set the cone 25 yards from the goal.
  3. Place: Players line up behind the cone, the goalkeeper takes the goal, and you stand near the goal with the balls.
Show me the setup pictureA single cone 25 yards out with the line behind it, the keeper in the goal, and the coach beside the goal with the ball supply.

One thing to remember: Striking long shots and close-range finishes — volleys and headers — with good striking posture, composure on flighted balls, and landing on the kicking foot.

How it runs — the whole game in one sentence

You play a ball out for a long shot from the edge of the penalty area, then toss one for a volley or header — make both, and the shooter challenges a teammate to match it.

  1. 1Organize the players

    Coach does

    Line the team up behind the cone, 25 yards from goal. Put the goalkeeper in the goal and take your spot near it with the ball supply.

    Coach says

    One line behind the cone. First shooter up — two shots coming your way.

  2. 2Show the jobs

    Coach does

    Walk one turn — you play a ground ball to the first player so the shot happens around the edge of the penalty area; right after the shot, you toss a ball to the same shooter, who must volley or head it in. Make both, and they choose a teammate to challenge — the challenged player must make both or they're out, and if the challenged player makes both, the original shooter is out instead.

    Coach says

    Long shot first, then finish my toss out of the air. Make both, and you pick who's on the spot next.

  3. 3Play

    Coach does

    Run the turns and the challenges. Hold the quality — good striking body posture on the long shot, control on the flighted ball, and landing on the kicking foot through the strike.

    Coach says

    Strike it clean — and stay calm when the toss comes down!

    Look for: Composure on the flighted ball — a shooter staying under control as the toss comes down.

  4. 4Switch and repeat

    Coach does

    Keep the line moving through turns and challenges. With younger players, skip the choosing — each shooter challenges the next player in line instead.

    Coach says

    This round, no picking — you challenge whoever's next in line.

If it's not working

If the long shot never scores, walk the cone in a few yards while they shoot — real chances from closer range — then walk it back out.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
One turn holds both halves of finishing — a long drive struck off the ground and a flighted ball finished with a volley or header — so comfort gets built at every range, and making both is what earns the right to put a teammate on the spot.
What are they learning?
Striking long shots and close-range finishes — volleys and headers — with good striking posture, composure on flighted balls, and landing on the kicking foot.
How can I change it?

Easier: Have younger players challenge the next player in line instead of choosing.

Next: Flighted Balls in the 18 — the toss becomes a teammate's serve, with a control touch in between.

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