RecHero
DrillFrom the drill browser · 15 min

2v2 Plus 4

Two play two in a tight square with four corner teammates waiting — find your outlet, trade places, and keep the ball alive.

Tight space builds composure — keep the ball under real pressure, and when the corner you want is denied, scan for the open diagonal instead of forcing it.

Ages 9+Groups of 8 — two teams of 4 (2v2 inside)15 minCones, pinnies, balls

Set up · 3 actions · before the kids arrive

  1. Grab: Cones, pinnies in two colors, and a few balls.
  2. Build: Build a 20-by-20-yard square — the size can vary with your team's age and skill.
  3. Place: Two players from each team stand at diagonally opposite corners, outside the square. The remaining two from each team play 2v2 inside. Ball starts with one inside pair.
Show me the setup pictureA square with a 2v2 inside and each team's two outlet players at diagonally opposite corners outside it.

One thing to remember: Composure in tight spaces, supporting angles into undefended space, and scanning for where the space is.

How it runs — the whole game in one sentence

The inside pair keeps the ball and plays to a corner teammate; the passer takes that corner, the corner player comes in, and the 2v2 rolls on — a denied corner means swinging it to the most open diagonal.

  1. 1Organize the players

    Coach does

    Eight per grid in two teams of four. Each team takes two diagonal corners; the other two from each team start inside.

    Coach says

    Reds — these two corners. Blues — those two. Two of each inside.

  2. 2Show the jobs

    Coach does

    Walk one trade — the inside pair finds a corner teammate, the passer jogs out to that cone, and the corner player dribbles or passes in and plays on with their teammate.

    Coach says

    Play your corner player, then take their spot. Corners — come in ready to combine.

  3. 3Play

    Coach does

    Keep the trades flowing, and watch the denied moments — when defenders cover a corner, the answer is the most open diagonal player, never a forced ball.

    Coach says

    Move to open up! Corner's covered? Find your diagonal!

    Look for: Constant movement to give the ball an option — supporting angles into undefended space before they're needed.

  4. 4Switch and repeat

    Coach does

    A defensive steal flips the jobs — winners keep it, losers chase. When the game flows, expand the grid and play 3v3 in the middle.

    Coach says

    Bigger square, three in the middle each — same jobs!

If it's not working

If the inside pair can't breathe, walk the square a few steps bigger while they play, then bring it back in as the composure comes.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
The square is tight on purpose — composure under pressure is the skill — and the corners reward playing with your head up: there is always an outlet, but only scanning finds the open one with the least pressure.
What are they learning?
Composure in tight spaces, supporting angles into undefended space, and scanning for where the space is.
How can I change it?

Easier: Make the square bigger.

Harder: Limit the number of touches.

Next: 5 Pass Possession Game — count your passes in the open field, then cash them in.

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