RecHero
DrillFrom the drill browser · 20 min

Shooting Combo

Three shots in one flow — make a move and shoot, combine for a one-two, then take on a live defender — and after every shot, you have a second job.

Every shot here comes with a next task — wall the next shooter's one-two, or turn and defend — so finishing and paying attention become one habit.

Ages 9+Three lines, plus a goalkeeper20 minCones, balls, full-size goal

Set up · 3 actions · before the kids arrive

  1. Grab: Cones, a ball for every player, and a full-size goal.
  2. Build: Mark three line-starting spots about 30 yards from the goal.
  3. Place: Split the players into three lines, every player with a ball. Goalkeeper in the goal.
Show me the setup pictureThree lines of players about 30 yards from a full-size goal, every player with a ball, a goalkeeper in the goal.

One thing to remember: Making a move before shooting, 1-2 combination play, taking on a defender 1v1 — with good shooting technique throughout — landing on the kicking foot, following through toward goal, putting the ball on target.

How it runs — the whole game in one sentence

Line 1 makes a move and shoots, then walls line 2's one-two for a first-time shot — and that shooter turns to defend line 3, who beats them 1v1 and shoots.

  1. 1Organize the players

    Coach does

    Three even lines about 30 yards out, each player with a ball, and a goalkeeper in the goal.

    Coach says

    Three lines, thirty yards out. Everybody has a ball. Keeper — in you go.

  2. 2Show the jobs

    Coach does

    Walk one cycle — the first player in line 1 makes a move and shoots before the edge of the penalty box, then checks toward line 2 for a 1-2 ball, laying it off for line 2's first-time shot. After that shot, line 2's player moves to defend the player from line 3, who tries to beat them and get a shot on goal.

    Coach says

    Move and shoot. Then your next job — wall the one-two for the next shooter, or turn and defend the one after.

  3. 3Play

    Coach does

    Run the cycles without changing lines yet — let each player work through their line 3 to 4 times before any switch.

    Coach says

    Finish it — land on your shooting foot, follow through at the goal!

    Look for: The finish — landing on the kicking foot, the follow-through carrying toward goal, the ball on target.

  4. 4Switch and repeat

    Coach does

    After 3 to 4 trips each, rotate the lines so everyone gets all three shots — the move, the one-two, and the 1v1.

    Coach says

    Rotate lines! New shot, same standard.

If it's not working

If players drift off after shooting, freeze it and ask one of them what their next job is — let them say it, then restart the cycle.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
Three finishing moments ride one trip — a move into a shot, a first-time shot off a one-two, a 1v1 duel — and every shot hands the shooter a next task, so nobody gets to admire the ball. Paying attention after the shot is the drill inside the drill.
What are they learning?
Making a move before shooting, 1-2 combination play, taking on a defender 1v1 — with good shooting technique throughout — landing on the kicking foot, following through toward goal, putting the ball on target.
Something off with this card?