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DrillFrom the drill browser · 10 min

Reaction and Acceleration Race

A lead player jogs to the middle cone, throws a fake or two, and sprints for a corner — trying to beat the follower there, with five pushups on the line.

The race pits the leader's body fakes and quick sprint against the follower's quick reaction and acceleration — building both on every turn.

Ages 9+Whole team, four even lines10 minCones, balls

Set up · 3 actions · before the kids arrive

  1. Grab: Cones for the grid and its center, and balls for the later rounds.
  2. Build: Build a grid 30 by 30 yards with one cone directly in the middle.
  3. Place: Split the team up evenly on the four corners — no balls to begin; they join later in the drill.
Show me the setup pictureA 30-by-30 grid with a cone dead center and an even line of players waiting on each of the four corners.

One thing to remember: Reaction time and acceleration — body fakes and feints, quick sprints out of the fake, and quick reactions; dribbling joins the same race when the balls come in.

How it runs — the whole game in one sentence

A leader and follower jog to the middle cone; the leader fakes and sprints for one of two corners, trying to arrive first — five pushups if the follower wins — and jobs switch after a few rounds.

  1. 1Organize the players

    Coach does

    Split the team evenly on the four corners. Players 1 and 2 are the lead players and players 3 and 4 are the followers — the diagram shows which line is which — and everyone returns to their same line after each turn.

    Coach says

    Four even lines on the corners. Two lines lead, two lines chase — and you always come back to your own line.

  2. 2Show the jobs

    Coach does

    Walk one turn — the leader and their follower jog toward the middle cone together; at the cone the leader makes a fake, or two, and sprints to either of the two target cones. The leader's goal is to make it to the cone before the follower — if the follower beats them there, the leader does five pushups.

    Coach says

    Jog in together. Leader — fake, then go! Get to your cone first or it's five pushups.

  3. 3Play

    Coach does

    Run the turns and keep the lines moving. Watch the two jobs — leaders using body fakes and feints then quickly sprinting to the cone, followers reacting quickly and accelerating to beat them.

    Coach says

    Sell that fake with your whole body! Followers — react and go!

    Look for: The fake sold before the sprint — and the follower reading it, reacting quickly, and accelerating to answer.

  4. 4Switch and repeat

    Coach does

    Switch the leaders and followers after a few rounds so every player gets a chance to lead and follow. Then add the balls — dribble in, make a fake, and beat the follower to the cone.

    Coach says

    Switch jobs! Next round the balls come in — dribble, fake, and beat them to your cone.

If it's not working

If the lines tangle over who runs next, freeze it and ask — which lines lead, which follow, and where do you go when your turn ends? Let them answer, then play on.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
Reaction time and acceleration get trained against each other — the leader can only win with a convincing fake and a quick sprint, and the follower can only win by reacting fast and accelerating — so both players in every race are working the drill's focus at once.
What are they learning?
Reaction time and acceleration — body fakes and feints, quick sprints out of the fake, and quick reactions; dribbling joins the same race when the balls come in.
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