RecHero
DrillFrom the drill browser · 20 min

Dribbling in the Attacking Third

Attackers work free of tight man-to-man defenders to receive from a midfield server, face up, and pick — shoot, pass, or dribble to beat their man.

Tight defense makes going forward a risk — but it is a risk that must be taken to score, and this drill is where players learn when and where to dribble in the attacking third.

Ages 9+6 attackers vs 6 defenders, plus keeper and server (6v6)20 minPinnies, balls, full-size goal

Set up · 3 actions · before the kids arrive

  1. Grab: Pinnies, a supply of balls, and the attacking third of a field with a full-size goal.
  2. Build: The field is the attacking third itself — no grid to lay out.
  3. Place: Six attackers and six defenders in the third, a goalkeeper in the goal, and the server around midfield with the supply of balls.
Show me the setup pictureThe attacking third of a field with a full-size goal and keeper, six attacker-defender pairs inside it, and the server at midfield with the balls.

One thing to remember: When and where to dribble in the attacking third — the shoot-pass-dribble decision, getting free from a defender to receive, and supporting players creating space for the player with the ball.

How it runs — the whole game in one sentence

The server plays into attackers escaping tight man-to-man defenders — receive, face your defender, then shoot, pass, or dribble to beat them; when the defense wins it, a new ball comes in.

  1. 1Organize the players

    Coach does

    Split the team into six attackers, six defenders, a goalkeeper, and a server, and send the server to midfield with the balls. Assign each defender one attacker — they defend that attacker only, tight man-to-man.

    Coach says

    Defenders — you've got one player today, and only that player. Stay tight to them.

  2. 2Show the jobs

    Coach does

    Walk the decision — attackers move to get free from their defender to receive a pass from the server, and on receiving they must immediately face the defender before dribbling. Then it's one of three — take a shot if the opportunity exists, pass to a player in a more advantageous spot, or dribble to beat the defender. When the defensive team wins the ball, the play is dead and the server quickly starts a new one.

    Coach says

    Get free, receive, face your defender. Then pick — shot, pass, or beat them off the dribble.

  3. 3Play

    Coach does

    Run play after play with the server restarting quickly on every dead ball. The tight defense creates risk in going forward — a risk that must be taken to score — so push attackers to work together to create space, and encourage the shot; a half-chance is a better option than no shot.

    Coach says

    You miss every shot you don't take — a half-chance beats no shot!

    Look for: The decision on the catch — dribbling when no pass or shot is on, beating the defender, and getting to the space behind the defense.

  4. 4Switch and repeat

    Coach does

    Keep the balls coming from the server. For a different round, remove the restrictions on the defenders.

    Coach says

    New round — defenders, you're free now. Any of you can win any ball.

If it's not working

If the attack never gets going against the tight defense, pull a defender or two off to stack the advantage — let goals come, then build the defense back one player at a time.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
Man-to-man pressure makes every touch in the attacking third a real decision — the tight defense creates the risk, scoring demands taking it, and supporting players creating space from their defenders is what keeps the player on the ball alive.
What are they learning?
When and where to dribble in the attacking third — the shoot-pass-dribble decision, getting free from a defender to receive, and supporting players creating space for the player with the ball.
Something off with this card?