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DrillFrom the drill browser · 10 min

Circle Keep-Away

The whole team plays keep-away around a circle — string ten passes together and the defenders run a lap.

Playing keep-away keeps a passing exercise fun for young players.

Ages 6–14Whole team around one circle, two defenders in the middle10 minCones, 2 pinnies, a ball

Set up · 3 actions · before the kids arrive

  1. Grab: Cones, one ball, and two pinnies — the defenders carry them in hand instead of wearing them.
  2. Build: Mark out a circle about 10 yards across with cones.
  3. Place: Two defenders in the middle, each holding a pinny. Everyone else spreads out just inside the circle, one ball among them.
Show me the setup pictureA cone circle about 10 yards across with players spaced just inside it and two defenders in the middle holding pinnies.

One thing to remember: Clean, crisp passing, a first touch played into space or toward the next pass, and calling for the ball.

How it runs — the whole game in one sentence

The circle plays keep-away from the two in the middle — every steal or bad pass trades a defender, and ten passes in a row sends the defenders on a lap.

  1. 1Organize the players

    Coach does

    Pick two defenders and hand each a pinny to carry. Spread everyone else just inside the circle, one ball among them.

    Coach says

    Two in the middle, pinnies in hand. Everyone else — spread around the circle.

  2. 2Show the jobs

    Coach does

    Walk the trades — a defender who wins the ball hands the pinny to the player who lost it. A pass out of the circle sends the passer — or the player who missed the trap — in for whoever has defended longest.

    Coach says

    First pass is free. Lose the ball, you take the pinny.

  3. 3Play

    Coach does

    Count the passes out loud. At ten, stop play and send the defenders on their lap around the circle — the lap of shame.

    Coach says

    Crisp passes! Talk — call for the ball!

    Look for: First touches going into space or toward the next pass.

  4. 4Switch and repeat

    Coach does

    The trades run themselves — restart quickly after every swap with a free first pass, and keep the game fun.

    Coach says

    That's ten — lap of shame! Go again.

If it's not working

If the passers can't keep the ball at all, make the circle bigger — a little more room makes the game easier on them.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
Every mistake carries its own built-in consequence — the pinny changes hands — and ten passes earns the defenders a lap, so the game polices itself while the passing gets its reps.
What are they learning?
Clean, crisp passing, a first touch played into space or toward the next pass, and calling for the ball.
How can I change it?

Easier: Make the circle bigger — easier for the passers to keep it.

Harder: Shrink the circle for tighter, quicker passing, or add a touch limit.

Next: 3v3 Plus 3 — keep-away again, now in three teams with a defense that changes on every mistake.

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