RecHero
DrillFrom the drill browser · 20 min

Throw, Trap, Throw

A full game played with the hands — throw to a teammate, trap the ball to the ground, pick it up, throw again — and a clean trap can turn straight into a shot.

Throwing takes the serve out of the equation, so every rep is the receiving touch — controlling a ball out of the air and deciding where to direct it.

Ages 9+Two teams of 6, plus a keeper in each goal20 minCones, pinnies, balls, 2 goals

Set up · 3 actions · before the kids arrive

  1. Grab: Cones, pinnies for one team, balls, and two goals.
  2. Build: Build a grid about 40 by 60 yards with a goal on each end.
  3. Place: Six per team spread out in the grid, a keeper in each goal. One team starts with the ball in their hands.
Show me the setup pictureA 40-by-60 grid with a goal and keeper at each end, two teams of six spread through it, one player holding the ball.

One thing to remember: Controlling balls out of the air — how and where to trap — plus moving off the ball to create space and avoid pressure.

How it runs — the whole game in one sentence

Throw to a teammate, who traps the ball to the ground, picks it up, and throws to the next — no running with the ball in hand — and a shot taken immediately after a trap can score from anywhere.

  1. 1Organize the players

    Coach does

    Split into 6v6 with one team in pinnies, put a keeper in each goal, and hand one team the ball.

    Coach says

    Six on six, keepers in. Your team starts — ball in your hands.

  2. 2Show the jobs

    Coach does

    Walk the order — throw to a teammate; that teammate controls the ball to the ground; they pick their trapped ball up and throw it on. Nobody runs while holding the ball. The other team intercepts by winning the ball out of the air or pouncing on a poorly trapped one.

    Coach says

    Throw it, trap it down, pick it up, throw again. No steps with it in your hands. Defenders — a bad trap is your ball.

  3. 3Play

    Coach does

    Let it run — and remind them a goal can come at any point, from anywhere in the grid, as long as the shot is taken immediately after controlling the ball to the ground.

    Coach says

    Trapped it clean? Shoot — right now, from anywhere!

    Look for: Supporting players moving off the ball to create space — options ready before the throw goes up, not after.

  4. 4Switch and repeat

    Coach does

    Run the variation — throw, trap it down, then pass it to a teammate, and that teammate picks it up and throws to the next.

    Coach says

    New rule — after your trap, it's a pass! Then they pick it up and throw.

If it's not working

If every trap gets swarmed before it hits the ground, stretch the grid a few steps wider while they play — more room to throw into — then bring it back in.

Want to go deeper? Optional — not needed to run the game.

Why are we doing this?
Playing with the hands makes every serve friendly, so the hard part — controlling a ball out of the air and choosing where to direct the touch — happens over and over inside a real game, where a lazy trap gets picked up by the other team and a clean one can turn straight into a goal.
What are they learning?
Controlling balls out of the air — how and where to trap — plus moving off the ball to create space and avoid pressure.
How can I change it?

Harder: Add the passing link — throw, trap it down, pass to a teammate, and that teammate picks it up to throw.

Something off with this card?